Posted December 6, 2012 by Sean M in Games

Five Wii Games You Might Have Missed



Now that the Wii U is out on store shelves, it’s easy to forget about its predecessor. After all, this is a new start for Nintendo and the quicker we forget about that wasteland of shovelware, the better. Right?

Hold the phone. While it’s true that most third parties just simply had no idea what to do with the technology besides make party game collections, there are quite a few solid titles to be found. And not just of the Mario and Zelda variety either, there are a good number that just slip right under the radar. Since the Wii U is backwards compatible and it will be some time before the system can build its library, why not try to track some of them down? Games like:


Ivy the Kiwi?
Publisher: XSEED Games
Developer: Prope
Released: 08/24/10

Released on both the Wii and the Nintendo DS, Ivy the Kiwi? is about a newly born bird on a voyage to find her mother. What makes it unique compared to other platformers is that rather than control Ivy directly, you use the Wii remote to create vines that will allow her to traverse obstacles. They can be used as simple bridges, sure, but you’ll also use them to slingshot Ivy to high places or create a barrier to get her to turn around, since hitting a wall will cause her to spin the other way. Aside from chasms and pitfalls littered with spikes, there are numerous enemy time that will cause a loss of life when coming into contact with Ivy, though the slingshot move is effective at punching a hole through most foes.

The game is not without its downsides of course. It suffers from the same issues that a number of Wii titles do where pointing is required, and that is the lack of precision. Still, between the neat graphical scheme that makes it appear as though you are playing an interactive storybook and the intelligent gameplay that actually makes crafty use of the Wii technology, it’s hard not to recommend Ivy the Kiwi?


Muramasa: The Demon Blade
Publisher: Ignition Entertainment
Developer: Vanillaware
Released: 09/08/09

Created by the same team responsible for Odin Sphere and Grim Grimoire, Vanillaware proves once again that they know how to craft a phenomenal looking 2D action game. Muramasa: The Demon Blade puts you in the shoes of two characters, Kisuke and Momohime, each on their own journey to confront their past. They travel the same world and share the same pool of 108 different swords that can be collected throughout the game. Three swords can be equipped at any given time and switched on the fly, as each offers unique abilities. However, over time the swords can break, reducing their effectiveness. Sheathing the weapons will regenerate them over time and new ones can be forged as you progress.

Have I said how good this game looks yet? The 2D visuals are some of the most impressive found on the system and while the game doesn’t have as strong a story as Odin Sphere did, it is absolutely worth tracking down on the system.


Sin & Punishment: Star Successor
Publisher: Nintendo
Developer: Treasure
Released: 06/27/10

The original Sin & Punishment title was in development for the Nintendo 64 and originally intended to receive a western release. In fact, the voices were recorded in English and everything for the cutscenes. However, it never did and ended up being imported by a number of dedicated fans who wished to try it out. It eventually did come west in the form of a Virtual Console release (so pick that up too while you’re at it) in order to drum up anticipation for the sequel. Sin & Punishment: Star Successor is that sequel, brought to you by the developers responsible for such huge name games like Guardian Heroes and Ikaruga.

The game is a rail shooter, not unlike the Star Fox games or Panzer Dragoon. The Wii remote combined with the nunchuk peripheral actually works well for this title, as you can maneuver with the thumbstick while aiming with the remote, which feels more natural than the Nintendo 64 original. The majority of your time is spent blasting everything that moves onscreen, but if things get too close to you, you can hack away at them with melee attacks. The plot is a bit cheesy and the game is a bit short, even when you take into consideration the ability to play as two different characters, but it’s a highly addictive tread through rail shooter territory.


Little King’s Story
Publisher: XSEED Games
Developer: Cing
Released: 07/21/09

Probably the closest thing to Pikmin without actually being Pikmin, Little King’s Story has you filling the role of a young monarch trying to build up a kingdom. You can purchase homes for your citizens and training facilities in order to craft units specific to your needs, and adventuring out with your followers is a necessity in order to earn the cash needed to expand. It plays almost like a real-time strategy except you’re on the ground alongside the units you command and conflicts are much smaller scale (as you have a much smaller group at your disposal than the Pikmin games did).

A suggestion box has citizens providing you with various side missions that can be undertaken, and each day brings respawned enemies to farm at your leisure. It’s quite the meaty game given how inexpensive it is, and manages to remain challenging given the micromanagement required for the different types of units in your party. It’s the perfect game to whet your apatite until Pikmin 3 comes out.


Fire Emblem: Radiant Dawn
Publisher: Nintendo
Developer: Intelligent Systems
Released: 11/05/07

Ever since the release of Super Smash Bros. Melee that introduced the world outside of Japan to Fire Emblem characters, the franchise has seen steady releases. Fire Emblem: Radiant Dawn is one of those and is sadly overlooked given its release during a holiday season, which is never good news for a niche title. It’s a direct sequel to the Gamecube iteration, Fire Emblem: Path of Radiance, as it chronicles the events following the conclusion of the original.

As before, you’ll build an army from a selection of different classes. Each class wields a weapon that is effective against a certain type of weapon and likewise, is weak against another type. Having one of your allies fall in battle results in permanent death and while key characters meeting their demise will simply give a game over screen, other characters will simply be gone from your party forever and may slightly alter the story. After meeting many of the characters, you eventually grow an attachment to them and many chapters will inevitably be restarted as a result, while you try your best to conquer it without any sacrifices from your team. It tells a great story and really gets you pumped for the upcoming 3DS entry.

Well there you have it: five games that should give you something to do until the next high anticipated Wii U release. Let me know in the comments if there’s any I’ve overlooked that are worth checking out.


Sean M

Sean M
Managing Editor - Also a writer and reviewer for Diehard GameFAN. Sean started out his gaming career with the original NES, and has been stomping on heads and slaying dragons ever since. His interests include mostly RPG's and first-person shooters as well as collecting retro games and cosplaying. Currently buried under a backlog mountain.